Post
1363
I’ve been working on a new mathematical approach to real-time video compositing and background removal, and I wanted to share a live demo.
Traditionally, real-time keyers either use 3D color-space bounding boxes (which struggle with semi-transparent hair and motion blur) or heavy Machine Learning models (which require massive GPU compute and often suffer from temporal "jitter" on the edges).
I wanted to see if I could solve this using purely deterministic math so it could run client-side in a standard browser.
The engine uses a custom mathematical framework I call CMT SRL SEFA. Instead of looking at raw color values or guessing semantics like an AI, it treats the video feed as complex-encoded sequences. It uses harmonic frequencies to map phase geometry and applies a "Stability Cost Function" to find the global minimum stability. In short: it isolates the foreground from the background by measuring signal complexity and structural contradictions.
Give it a try using your own messy plates and such. As I am not a VFX artist, I am curious to hear thoughts and what should be improved upon and made better
https://severian-cmt-sefa-realtime-vfx-keyer.hf.space/
Traditionally, real-time keyers either use 3D color-space bounding boxes (which struggle with semi-transparent hair and motion blur) or heavy Machine Learning models (which require massive GPU compute and often suffer from temporal "jitter" on the edges).
I wanted to see if I could solve this using purely deterministic math so it could run client-side in a standard browser.
The engine uses a custom mathematical framework I call CMT SRL SEFA. Instead of looking at raw color values or guessing semantics like an AI, it treats the video feed as complex-encoded sequences. It uses harmonic frequencies to map phase geometry and applies a "Stability Cost Function" to find the global minimum stability. In short: it isolates the foreground from the background by measuring signal complexity and structural contradictions.
Give it a try using your own messy plates and such. As I am not a VFX artist, I am curious to hear thoughts and what should be improved upon and made better
https://severian-cmt-sefa-realtime-vfx-keyer.hf.space/