RichardForests 's Collections 3D/4D Gaussian Splatting
updated
HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian
Splatting
Paper
• 2312.03461
• Published
• 17
COLMAP-Free 3D Gaussian Splatting
Paper
• 2312.07504
• Published
• 13
Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed
Diffusion Models
Paper
• 2312.13763
• Published
• 10
AGG: Amortized Generative 3D Gaussians for Single Image to 3D
Paper
• 2401.04099
• Published
• 9
LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval
Score Matching
Paper
• 2311.11284
• Published
• 20
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time
Rendering
Paper
• 2403.14554
• Published
• 14
Vid2Robot: End-to-end Video-conditioned Policy Learning with
Cross-Attention Transformers
Paper
• 2403.12943
• Published
• 15
GaussianCube: Structuring Gaussian Splatting using Optimal Transport for
3D Generative Modeling
Paper
• 2403.19655
• Published
• 19
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D
Gaussians
Paper
• 2403.17898
• Published
• 17
Gamba: Marry Gaussian Splatting with Mamba for single view 3D
reconstruction
Paper
• 2403.18795
• Published
• 20
InstantSplat: Unbounded Sparse-view Pose-free Gaussian Splatting in 40
Seconds
Paper
• 2403.20309
• Published
• 19
RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth
Diffusion
Paper
• 2404.07199
• Published
• 27
DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic
Gaussian Splatting
Paper
• 2404.06903
• Published
• 21
MicroDreamer: Zero-shot 3D Generation in sim20 Seconds by Score-based
Iterative Reconstruction
Paper
• 2404.19525
• Published
• 10
Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting
Paper
• 2404.19758
• Published
• 12
GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting
Paper
• 2404.19702
• Published
• 20
MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images
Paper
• 2403.14627
• Published
• 2