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import asyncio
import json
import websockets
import requests
import base64
import time
import mss
import numpy as np
from PIL import Image
from io import BytesIO
from datetime import datetime
import pyautogui


class Dino:
    def __init__(self, class_name):
        self.class_name = class_name
        self.ws_url = self.get_ws_url()
        self.websocket = None
        self.command_id = 1

    @staticmethod
    def get_ws_url():
        response = requests.get('http://localhost:1234/json')
        data = response.json()
        return data[0]['webSocketDebuggerUrl']

    async def connect(self):
        self.websocket = await websockets.connect(self.ws_url)
        # Enable necessary domains
        await self.send_command("DOM.enable", {})
        await self.send_command("CSS.enable", {})
        await self.send_command("Page.enable", {})
        await self.send_command("Runtime.enable", {})

    async def send_command(self, method, params):
        command = {
            "id": self.command_id,
            "method": method,
            "params": params
        }
        await self.websocket.send(json.dumps(command))
        self.command_id += 1

        while True:
            response = await self.websocket.recv()
            response_data = json.loads(response)
            if response_data.get("id") == command["id"]:
                return response_data

    async def capture_screenshot(self):
        try:
            # Get document root
            root = await self.send_command("DOM.getDocument", {"depth": -1})
            root_node_id = root["result"]["root"]["nodeId"]

            # Get the node ID of the element with the specified class name
            search = await self.send_command("DOM.querySelector", {"nodeId": root_node_id, "selector": f".{self.class_name}"})
            node_id = search["result"]["nodeId"]

            # Get the box model of the element
            box_model = await self.send_command("DOM.getBoxModel", {"nodeId": node_id})
            content_box = box_model["result"]["model"]["content"]

            # Capture screenshot of the area
            screenshot = await self.send_command("Page.captureScreenshot", {
                "clip": {
                    "x": content_box[0],
                    "y": content_box[1],
                    "width": content_box[2] - content_box[0],
                    "height": content_box[5] - content_box[1],
                    "scale": 1
                }
            })

            # Decode the base64 screenshot data
            screenshot_data = base64.b64decode(screenshot["result"]["data"])
            image = Image.open(BytesIO(screenshot_data))

            resized_image = image.resize((image.width//5, image.height//5))

            # Get the current date and time
            #current_time = datetime.now()

            # Format the date and time as a string
            #timestamp_string = current_time.strftime('%H:%M:%S')

            cropped_image = resized_image.crop((52, 0, 82, resized_image.height))
            final_image = cropped_image.resize((30, 92))
            return final_image
        
        except Exception as e:
            print(f"An error occurred: {e}")

    async def get_window_name(self):
        try:
            # Evaluate JavaScript to get the window name
            response = await self.send_command("Runtime.evaluate", {
                "expression": "window.name"
            })
            #print(response)
            window_name = response["result"]["result"]["value"]
            
            print(f"Window name: {window_name}")
            return window_name
        except Exception as e:
            print(f"An error occurred while getting window name: {e}")
            return None
        
    async def enable_all_obstacles(self):
        try:
            # Evaluate JavaScript to get the window name
            response = await self.send_command("Runtime.evaluate", {
                "expression": "spriteDefinitionByType.original.OBSTACLES[2].minSpeed = 0"
            })
            
            print(f"Enabled all obstacles")
            return True
        except Exception as e:
            print(f"An error occurred while enabling obstacles: {e}")
            return None


    async def open_dino(self):
        try:
            response = await self.send_command("Page.navigate", {
                    "url": "chrome://dino/"
            })

            return True
        except Exception as e:
            print(f"An error occurred while opening game: {e}")
            return None

    async def send_key_event(self, key, code, key_code):

        try:

            response1 = await self.send_command("Input.dispatchKeyEvent", {
                "type": "rawKeyDown",
                "key": key,
                "code": code,
                "keyCode": key_code,
                "windowsVirtualKeyCode": key_code,
                "nativeVirtualKeyCode": key_code,
                "modifiers": 0
            })

            if key_code == 40: time.sleep(0.4)

            response = await self.send_command("Input.dispatchKeyEvent", {
                "type": "keyUp",
                "key": key,
                "code": code,
                "keyCode": key_code,
                "windowsVirtualKeyCode": key_code,
                "nativeVirtualKeyCode": key_code,
                "modifiers": 0
            })

            return True
        except Exception as e:
            print(f"An error occurred while sending key event: {e}")
            return None

    async def send_key_event2(self, key):

        try:

            pyautogui.press(key)

            return True
        except Exception as e:
            print(f"An error occurred while sending key event: {e}")
            return None

    async def check_status(self):
        try:
            crashed = await self.send_command("Runtime.evaluate", {
                    "expression": "Runner.instance_.crashed"
            })
            score = 0.0
            try:
                score = await self.send_command("Runtime.evaluate", {
                        "expression": "Runner.instance_.distanceRan"
                })
                
                score = float(score['result']['result']['value']) // 10
            except:
                pass

            return {
                "crashed": crashed['result']['result']['value'],
                "score": score
                }
        except Exception as e:
            print(f"An error occurred while checking status: {e}")
            return None

    async def complete_action(self):
        try:
            crashed = await self.send_command("Runtime.evaluate", {
                    "expression": "Runner.instance_.crashed"
            })
            crashed = crashed['result']['result']['value']
            while not crashed:
                jumping = await self.send_command("Runtime.evaluate", {
                        "expression": "Runner.instance_.tRex.jumping"
                })
                jumping = jumping['result']['result']['value']

                ducking = await self.send_command("Runtime.evaluate", {
                        "expression": "Runner.instance_.tRex.ducking"
                })
                ducking = ducking['result']['result']['value']
                
                crashed = await self.send_command("Runtime.evaluate", {
                        "expression": "Runner.instance_.crashed"
                })
                crashed = crashed['result']['result']['value']

                if (not jumping) and (not ducking): break
           
        except Exception as e:
            print(f"An error occurred while selecting action: {e}")
            return None
        
    async def capture_screenshot2(self):
        try:
            with mss.mss() as sct:
                # Define the region to capture
                monitor = {
                    "top": 245,
                    "left": 730,
                    "width": 200,
                    "height": 45,
                }
                
                # Capture the screenshot
                screenshot = sct.grab(monitor)

                # Convert the raw bytes data to a numpy array
                img = np.array(screenshot)
                
                # Convert the BGRA image to RGB
                img = img[:, :, :3]
                img = img[..., ::-1]
                
                # Convert the numpy array to a PIL image
                image = Image.fromarray(img)

                #resized_image = image.resize((100, 80))
                
                # Get the current date and time
                #current_time = datetime.now()

                # Format the date and time as a string
                #timestamp_string = current_time.strftime('%H:%M:%S')

                #resized_image.save(timestamp_string + 'resized_image.png')

                return image
                
           
        except Exception as e:
            print(f"An error occurred while opening game: {e}")
            return None
        
    async def start(self):
        await self.connect()

        # Get the window name once
        #await self.get_window_name()

        #await self.capture_screenshot()