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Dec 25

Real2Edit2Real: Generating Robotic Demonstrations via a 3D Control Interface

Recent progress in robot learning has been driven by large-scale datasets and powerful visuomotor policy architectures, yet policy robustness remains limited by the substantial cost of collecting diverse demonstrations, particularly for spatial generalization in manipulation tasks. To reduce repetitive data collection, we present Real2Edit2Real, a framework that generates new demonstrations by bridging 3D editability with 2D visual data through a 3D control interface. Our approach first reconstructs scene geometry from multi-view RGB observations with a metric-scale 3D reconstruction model. Based on the reconstructed geometry, we perform depth-reliable 3D editing on point clouds to generate new manipulation trajectories while geometrically correcting the robot poses to recover physically consistent depth, which serves as a reliable condition for synthesizing new demonstrations. Finally, we propose a multi-conditional video generation model guided by depth as the primary control signal, together with action, edge, and ray maps, to synthesize spatially augmented multi-view manipulation videos. Experiments on four real-world manipulation tasks demonstrate that policies trained on data generated from only 1-5 source demonstrations can match or outperform those trained on 50 real-world demonstrations, improving data efficiency by up to 10-50x. Moreover, experimental results on height and texture editing demonstrate the framework's flexibility and extensibility, indicating its potential to serve as a unified data generation framework.

  • 8 authors
·
Dec 22 2

VIMI: Grounding Video Generation through Multi-modal Instruction

Existing text-to-video diffusion models rely solely on text-only encoders for their pretraining. This limitation stems from the absence of large-scale multimodal prompt video datasets, resulting in a lack of visual grounding and restricting their versatility and application in multimodal integration. To address this, we construct a large-scale multimodal prompt dataset by employing retrieval methods to pair in-context examples with the given text prompts and then utilize a two-stage training strategy to enable diverse video generation tasks within the same model. In the first stage, we propose a multimodal conditional video generation framework for pretraining on these augmented datasets, establishing a foundational model for grounded video generation. Secondly, we finetune the model from the first stage on three video generation tasks, incorporating multi-modal instructions. This process further refines the model's ability to handle diverse inputs and tasks, ensuring seamless integration of multi-modal information. After this two-stage train-ing process, VIMI demonstrates multimodal understanding capabilities, producing contextually rich and personalized videos grounded in the provided inputs, as shown in Figure 1. Compared to previous visual grounded video generation methods, VIMI can synthesize consistent and temporally coherent videos with large motion while retaining the semantic control. Lastly, VIMI also achieves state-of-the-art text-to-video generation results on UCF101 benchmark.

  • 8 authors
·
Jul 8, 2024 1

Multi-subject Open-set Personalization in Video Generation

Video personalization methods allow us to synthesize videos with specific concepts such as people, pets, and places. However, existing methods often focus on limited domains, require time-consuming optimization per subject, or support only a single subject. We present Video Alchemist - a video model with built-in multi-subject, open-set personalization capabilities for both foreground objects and background, eliminating the need for time-consuming test-time optimization. Our model is built on a new Diffusion Transformer module that fuses each conditional reference image and its corresponding subject-level text prompt with cross-attention layers. Developing such a large model presents two main challenges: dataset and evaluation. First, as paired datasets of reference images and videos are extremely hard to collect, we sample selected video frames as reference images and synthesize a clip of the target video. However, while models can easily denoise training videos given reference frames, they fail to generalize to new contexts. To mitigate this issue, we design a new automatic data construction pipeline with extensive image augmentations. Second, evaluating open-set video personalization is a challenge in itself. To address this, we introduce a personalization benchmark that focuses on accurate subject fidelity and supports diverse personalization scenarios. Finally, our extensive experiments show that our method significantly outperforms existing personalization methods in both quantitative and qualitative evaluations.

Omni-Video: Democratizing Unified Video Understanding and Generation

Notable breakthroughs in unified understanding and generation modeling have led to remarkable advancements in image understanding, reasoning, production and editing, yet current foundational models predominantly focus on processing images, creating a gap in the development of unified models for video understanding and generation. This report presents Omni-Video, an efficient and effective unified framework for video understanding, generation, as well as instruction-based editing. Our key insight is to teach existing multimodal large language models (MLLMs) to produce continuous visual clues that are used as the input of diffusion decoders, which produce high-quality videos conditioned on these visual clues. To fully unlock the potential of our system for unified video modeling, we integrate several technical improvements: 1) a lightweight architectural design that respectively attaches a vision head on the top of MLLMs and a adapter before the input of diffusion decoders, the former produce visual tokens for the latter, which adapts these visual tokens to the conditional space of diffusion decoders; and 2) an efficient multi-stage training scheme that facilitates a fast connection between MLLMs and diffusion decoders with limited data and computational resources. We empirically demonstrate that our model exhibits satisfactory generalization abilities across video generation, editing and understanding tasks.

  • 6 authors
·
Jul 8

You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale

Recent 3D generation models typically rely on limited-scale 3D `gold-labels' or 2D diffusion priors for 3D content creation. However, their performance is upper-bounded by constrained 3D priors due to the lack of scalable learning paradigms. In this work, we present See3D, a visual-conditional multi-view diffusion model trained on large-scale Internet videos for open-world 3D creation. The model aims to Get 3D knowledge by solely Seeing the visual contents from the vast and rapidly growing video data -- You See it, You Got it. To achieve this, we first scale up the training data using a proposed data curation pipeline that automatically filters out multi-view inconsistencies and insufficient observations from source videos. This results in a high-quality, richly diverse, large-scale dataset of multi-view images, termed WebVi3D, containing 320M frames from 16M video clips. Nevertheless, learning generic 3D priors from videos without explicit 3D geometry or camera pose annotations is nontrivial, and annotating poses for web-scale videos is prohibitively expensive. To eliminate the need for pose conditions, we introduce an innovative visual-condition - a purely 2D-inductive visual signal generated by adding time-dependent noise to the masked video data. Finally, we introduce a novel visual-conditional 3D generation framework by integrating See3D into a warping-based pipeline for high-fidelity 3D generation. Our numerical and visual comparisons on single and sparse reconstruction benchmarks show that See3D, trained on cost-effective and scalable video data, achieves notable zero-shot and open-world generation capabilities, markedly outperforming models trained on costly and constrained 3D datasets. Please refer to our project page at: https://vision.baai.ac.cn/see3d

  • 7 authors
·
Dec 9, 2024 3

Advanced Sign Language Video Generation with Compressed and Quantized Multi-Condition Tokenization

Sign Language Video Generation (SLVG) seeks to generate identity-preserving sign language videos from spoken language texts. Existing methods primarily rely on the single coarse condition (\eg, skeleton sequences) as the intermediary to bridge the translation model and the video generation model, which limits both the naturalness and expressiveness of the generated videos. To overcome these limitations, we propose SignViP, a novel SLVG framework that incorporates multiple fine-grained conditions for improved generation fidelity. Rather than directly translating error-prone high-dimensional conditions, SignViP adopts a discrete tokenization paradigm to integrate and represent fine-grained conditions (\ie, fine-grained poses and 3D hands). SignViP contains three core components. (1) Sign Video Diffusion Model is jointly trained with a multi-condition encoder to learn continuous embeddings that encapsulate fine-grained motion and appearance. (2) Finite Scalar Quantization (FSQ) Autoencoder is further trained to compress and quantize these embeddings into discrete tokens for compact representation of the conditions. (3) Multi-Condition Token Translator is trained to translate spoken language text to discrete multi-condition tokens. During inference, Multi-Condition Token Translator first translates the spoken language text into discrete multi-condition tokens. These tokens are then decoded to continuous embeddings by FSQ Autoencoder, which are subsequently injected into Sign Video Diffusion Model to guide video generation. Experimental results show that SignViP achieves state-of-the-art performance across metrics, including video quality, temporal coherence, and semantic fidelity. The code is available at https://github.com/umnooob/signvip/.

  • 9 authors
·
Jun 18

Gen-L-Video: Multi-Text to Long Video Generation via Temporal Co-Denoising

Leveraging large-scale image-text datasets and advancements in diffusion models, text-driven generative models have made remarkable strides in the field of image generation and editing. This study explores the potential of extending the text-driven ability to the generation and editing of multi-text conditioned long videos. Current methodologies for video generation and editing, while innovative, are often confined to extremely short videos (typically less than 24 frames) and are limited to a single text condition. These constraints significantly limit their applications given that real-world videos usually consist of multiple segments, each bearing different semantic information. To address this challenge, we introduce a novel paradigm dubbed as Gen-L-Video, capable of extending off-the-shelf short video diffusion models for generating and editing videos comprising hundreds of frames with diverse semantic segments without introducing additional training, all while preserving content consistency. We have implemented three mainstream text-driven video generation and editing methodologies and extended them to accommodate longer videos imbued with a variety of semantic segments with our proposed paradigm. Our experimental outcomes reveal that our approach significantly broadens the generative and editing capabilities of video diffusion models, offering new possibilities for future research and applications. The code is available at https://github.com/G-U-N/Gen-L-Video.

  • 6 authors
·
May 29, 2023

MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animation

Recent portrait animation methods have made significant strides in generating realistic lip synchronization. However, they often lack explicit control over head movements and facial expressions, and cannot produce videos from multiple viewpoints, resulting in less controllable and expressive animations. Moreover, text-guided portrait animation remains underexplored, despite its user-friendly nature. We present a novel two-stage text-guided framework, MVPortrait (Multi-view Vivid Portrait), to generate expressive multi-view portrait animations that faithfully capture the described motion and emotion. MVPortrait is the first to introduce FLAME as an intermediate representation, effectively embedding facial movements, expressions, and view transformations within its parameter space. In the first stage, we separately train the FLAME motion and emotion diffusion models based on text input. In the second stage, we train a multi-view video generation model conditioned on a reference portrait image and multi-view FLAME rendering sequences from the first stage. Experimental results exhibit that MVPortrait outperforms existing methods in terms of motion and emotion control, as well as view consistency. Furthermore, by leveraging FLAME as a bridge, MVPortrait becomes the first controllable portrait animation framework that is compatible with text, speech, and video as driving signals.

  • 7 authors
·
Mar 25

UniVA: Universal Video Agent towards Open-Source Next-Generation Video Generalist

While specialized AI models excel at isolated video tasks like generation or understanding, real-world applications demand complex, iterative workflows that combine these capabilities. To bridge this gap, we introduce UniVA, an open-source, omni-capable multi-agent framework for next-generation video generalists that unifies video understanding, segmentation, editing, and generation into cohesive workflows. UniVA employs a Plan-and-Act dual-agent architecture that drives a highly automated and proactive workflow: a planner agent interprets user intentions and decomposes them into structured video-processing steps, while executor agents execute these through modular, MCP-based tool servers (for analysis, generation, editing, tracking, etc.). Through a hierarchical multi-level memory (global knowledge, task context, and user-specific preferences), UniVA sustains long-horizon reasoning, contextual continuity, and inter-agent communication, enabling interactive and self-reflective video creation with full traceability. This design enables iterative and any-conditioned video workflows (e.g., text/image/video-conditioned generation rightarrow multi-round editing rightarrow object segmentation rightarrow compositional synthesis) that were previously cumbersome to achieve with single-purpose models or monolithic video-language models. We also introduce UniVA-Bench, a benchmark suite of multi-step video tasks spanning understanding, editing, segmentation, and generation, to rigorously evaluate such agentic video systems. Both UniVA and UniVA-Bench are fully open-sourced, aiming to catalyze research on interactive, agentic, and general-purpose video intelligence for the next generation of multimodal AI systems. (https://univa.online/)

UniVA-Agent UniVA
·
Nov 11 2

MTVG : Multi-text Video Generation with Text-to-Video Models

Recently, video generation has attracted massive attention and yielded noticeable outcomes. Concerning the characteristics of video, multi-text conditioning incorporating sequential events is necessary for next-step video generation. In this work, we propose a novel multi-text video generation~(MTVG) by directly utilizing a pre-trained diffusion-based text-to-video~(T2V) generation model without additional fine-tuning. To generate consecutive video segments, visual consistency generated by distinct prompts is necessary with diverse variations, such as motion and content-related transitions. Our proposed MTVG includes Dynamic Noise and Last Frame Aware Inversion which reinitialize the noise latent to preserve visual coherence between videos of different prompts and prevent repetitive motion or contents. Furthermore, we present Structure Guiding Sampling to maintain the global appearance across the frames in a single video clip, where we leverage iterative latent updates across the preceding frame. Additionally, our Prompt Generator allows for arbitrary format of text conditions consisting of diverse events. As a result, our extensive experiments, including diverse transitions of descriptions, demonstrate that our proposed methods show superior generated outputs in terms of semantically coherent and temporally seamless video.Video examples are available in our project page: https://kuai-lab.github.io/mtvg-page.

  • 8 authors
·
Dec 7, 2023

VideoDrafter: Content-Consistent Multi-Scene Video Generation with LLM

The recent innovations and breakthroughs in diffusion models have significantly expanded the possibilities of generating high-quality videos for the given prompts. Most existing works tackle the single-scene scenario with only one video event occurring in a single background. Extending to generate multi-scene videos nevertheless is not trivial and necessitates to nicely manage the logic in between while preserving the consistent visual appearance of key content across video scenes. In this paper, we propose a novel framework, namely VideoDrafter, for content-consistent multi-scene video generation. Technically, VideoDrafter leverages Large Language Models (LLM) to convert the input prompt into comprehensive multi-scene script that benefits from the logical knowledge learnt by LLM. The script for each scene includes a prompt describing the event, the foreground/background entities, as well as camera movement. VideoDrafter identifies the common entities throughout the script and asks LLM to detail each entity. The resultant entity description is then fed into a text-to-image model to generate a reference image for each entity. Finally, VideoDrafter outputs a multi-scene video by generating each scene video via a diffusion process that takes the reference images, the descriptive prompt of the event and camera movement into account. The diffusion model incorporates the reference images as the condition and alignment to strengthen the content consistency of multi-scene videos. Extensive experiments demonstrate that VideoDrafter outperforms the SOTA video generation models in terms of visual quality, content consistency, and user preference.

  • 4 authors
·
Jan 2, 2024 2

OneStory: Coherent Multi-Shot Video Generation with Adaptive Memory

Storytelling in real-world videos often unfolds through multiple shots -- discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to effectively model long-range cross-shot context, as they rely on limited temporal windows or single keyframe conditioning, leading to degraded performance under complex narratives. In this work, we propose OneStory, enabling global yet compact cross-shot context modeling for consistent and scalable narrative generation. OneStory reformulates MSV as a next-shot generation task, enabling autoregressive shot synthesis while leveraging pretrained image-to-video (I2V) models for strong visual conditioning. We introduce two key modules: a Frame Selection module that constructs a semantically-relevant global memory based on informative frames from prior shots, and an Adaptive Conditioner that performs importance-guided patchification to generate compact context for direct conditioning. We further curate a high-quality multi-shot dataset with referential captions to mirror real-world storytelling patterns, and design effective training strategies under the next-shot paradigm. Finetuned from a pretrained I2V model on our curated 60K dataset, OneStory achieves state-of-the-art narrative coherence across diverse and complex scenes in both text- and image-conditioned settings, enabling controllable and immersive long-form video storytelling.

facebook AI at Meta
·
Dec 8 2

TALC: Time-Aligned Captions for Multi-Scene Text-to-Video Generation

Recent advances in diffusion-based generative modeling have led to the development of text-to-video (T2V) models that can generate high-quality videos conditioned on a text prompt. Most of these T2V models often produce single-scene video clips that depict an entity performing a particular action (e.g., `a red panda climbing a tree'). However, it is pertinent to generate multi-scene videos since they are ubiquitous in the real-world (e.g., `a red panda climbing a tree' followed by `the red panda sleeps on the top of the tree'). To generate multi-scene videos from the pretrained T2V model, we introduce Time-Aligned Captions (TALC) framework. Specifically, we enhance the text-conditioning mechanism in the T2V architecture to recognize the temporal alignment between the video scenes and scene descriptions. For instance, we condition the visual features of the earlier and later scenes of the generated video with the representations of the first scene description (e.g., `a red panda climbing a tree') and second scene description (e.g., `the red panda sleeps on the top of the tree'), respectively. As a result, we show that the T2V model can generate multi-scene videos that adhere to the multi-scene text descriptions and be visually consistent (e.g., entity and background). Further, we finetune the pretrained T2V model with multi-scene video-text data using the TALC framework. We show that the TALC-finetuned model outperforms the baseline methods by 15.5 points in the overall score, which averages visual consistency and text adherence using human evaluation. The project website is https://talc-mst2v.github.io/.

  • 6 authors
·
May 7, 2024

AnimeShooter: A Multi-Shot Animation Dataset for Reference-Guided Video Generation

Recent advances in AI-generated content (AIGC) have significantly accelerated animation production. To produce engaging animations, it is essential to generate coherent multi-shot video clips with narrative scripts and character references. However, existing public datasets primarily focus on real-world scenarios with global descriptions, and lack reference images for consistent character guidance. To bridge this gap, we present AnimeShooter, a reference-guided multi-shot animation dataset. AnimeShooter features comprehensive hierarchical annotations and strong visual consistency across shots through an automated pipeline. Story-level annotations provide an overview of the narrative, including the storyline, key scenes, and main character profiles with reference images, while shot-level annotations decompose the story into consecutive shots, each annotated with scene, characters, and both narrative and descriptive visual captions. Additionally, a dedicated subset, AnimeShooter-audio, offers synchronized audio tracks for each shot, along with audio descriptions and sound sources. To demonstrate the effectiveness of AnimeShooter and establish a baseline for the reference-guided multi-shot video generation task, we introduce AnimeShooterGen, which leverages Multimodal Large Language Models (MLLMs) and video diffusion models. The reference image and previously generated shots are first processed by MLLM to produce representations aware of both reference and context, which are then used as the condition for the diffusion model to decode the subsequent shot. Experimental results show that the model trained on AnimeShooter achieves superior cross-shot visual consistency and adherence to reference visual guidance, which highlight the value of our dataset for coherent animated video generation.

  • 6 authors
·
Jun 3 2

HunyuanCustom: A Multimodal-Driven Architecture for Customized Video Generation

Customized video generation aims to produce videos featuring specific subjects under flexible user-defined conditions, yet existing methods often struggle with identity consistency and limited input modalities. In this paper, we propose HunyuanCustom, a multi-modal customized video generation framework that emphasizes subject consistency while supporting image, audio, video, and text conditions. Built upon HunyuanVideo, our model first addresses the image-text conditioned generation task by introducing a text-image fusion module based on LLaVA for enhanced multi-modal understanding, along with an image ID enhancement module that leverages temporal concatenation to reinforce identity features across frames. To enable audio- and video-conditioned generation, we further propose modality-specific condition injection mechanisms: an AudioNet module that achieves hierarchical alignment via spatial cross-attention, and a video-driven injection module that integrates latent-compressed conditional video through a patchify-based feature-alignment network. Extensive experiments on single- and multi-subject scenarios demonstrate that HunyuanCustom significantly outperforms state-of-the-art open- and closed-source methods in terms of ID consistency, realism, and text-video alignment. Moreover, we validate its robustness across downstream tasks, including audio and video-driven customized video generation. Our results highlight the effectiveness of multi-modal conditioning and identity-preserving strategies in advancing controllable video generation. All the code and models are available at https://hunyuancustom.github.io.

Hi3D: Pursuing High-Resolution Image-to-3D Generation with Video Diffusion Models

Despite having tremendous progress in image-to-3D generation, existing methods still struggle to produce multi-view consistent images with high-resolution textures in detail, especially in the paradigm of 2D diffusion that lacks 3D awareness. In this work, we present High-resolution Image-to-3D model (Hi3D), a new video diffusion based paradigm that redefines a single image to multi-view images as 3D-aware sequential image generation (i.e., orbital video generation). This methodology delves into the underlying temporal consistency knowledge in video diffusion model that generalizes well to geometry consistency across multiple views in 3D generation. Technically, Hi3D first empowers the pre-trained video diffusion model with 3D-aware prior (camera pose condition), yielding multi-view images with low-resolution texture details. A 3D-aware video-to-video refiner is learnt to further scale up the multi-view images with high-resolution texture details. Such high-resolution multi-view images are further augmented with novel views through 3D Gaussian Splatting, which are finally leveraged to obtain high-fidelity meshes via 3D reconstruction. Extensive experiments on both novel view synthesis and single view reconstruction demonstrate that our Hi3D manages to produce superior multi-view consistency images with highly-detailed textures. Source code and data are available at https://github.com/yanghb22-fdu/Hi3D-Official.

  • 7 authors
·
Sep 11, 2024 3

Animate3D: Animating Any 3D Model with Multi-view Video Diffusion

Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view attributes, and their results suffer from spatiotemporal inconsistency owing to the inherent ambiguity in the supervision signals. In this work, we present Animate3D, a novel framework for animating any static 3D model. The core idea is two-fold: 1) We propose a novel multi-view video diffusion model (MV-VDM) conditioned on multi-view renderings of the static 3D object, which is trained on our presented large-scale multi-view video dataset (MV-Video). 2) Based on MV-VDM, we introduce a framework combining reconstruction and 4D Score Distillation Sampling (4D-SDS) to leverage the multi-view video diffusion priors for animating 3D objects. Specifically, for MV-VDM, we design a new spatiotemporal attention module to enhance spatial and temporal consistency by integrating 3D and video diffusion models. Additionally, we leverage the static 3D model's multi-view renderings as conditions to preserve its identity. For animating 3D models, an effective two-stage pipeline is proposed: we first reconstruct motions directly from generated multi-view videos, followed by the introduced 4D-SDS to refine both appearance and motion. Qualitative and quantitative experiments demonstrate that Animate3D significantly outperforms previous approaches. Data, code, and models will be open-released.

  • 6 authors
·
Jul 16, 2024 2

Towards Multi-Task Multi-Modal Models: A Video Generative Perspective

Advancements in language foundation models have primarily fueled the recent surge in artificial intelligence. In contrast, generative learning of non-textual modalities, especially videos, significantly trails behind language modeling. This thesis chronicles our endeavor to build multi-task models for generating videos and other modalities under diverse conditions, as well as for understanding and compression applications. Given the high dimensionality of visual data, we pursue concise and accurate latent representations. Our video-native spatial-temporal tokenizers preserve high fidelity. We unveil a novel approach to mapping bidirectionally between visual observation and interpretable lexical terms. Furthermore, our scalable visual token representation proves beneficial across generation, compression, and understanding tasks. This achievement marks the first instances of language models surpassing diffusion models in visual synthesis and a video tokenizer outperforming industry-standard codecs. Within these multi-modal latent spaces, we study the design of multi-task generative models. Our masked multi-task transformer excels at the quality, efficiency, and flexibility of video generation. We enable a frozen language model, trained solely on text, to generate visual content. Finally, we build a scalable generative multi-modal transformer trained from scratch, enabling the generation of videos containing high-fidelity motion with the corresponding audio given diverse conditions. Throughout the course, we have shown the effectiveness of integrating multiple tasks, crafting high-fidelity latent representation, and generating multiple modalities. This work suggests intriguing potential for future exploration in generating non-textual data and enabling real-time, interactive experiences across various media forms.

  • 1 authors
·
May 26, 2024

UniVG: Towards UNIfied-modal Video Generation

Diffusion based video generation has received extensive attention and achieved considerable success within both the academic and industrial communities. However, current efforts are mainly concentrated on single-objective or single-task video generation, such as generation driven by text, by image, or by a combination of text and image. This cannot fully meet the needs of real-world application scenarios, as users are likely to input images and text conditions in a flexible manner, either individually or in combination. To address this, we propose a Unified-modal Video Genearation system that is capable of handling multiple video generation tasks across text and image modalities. To this end, we revisit the various video generation tasks within our system from the perspective of generative freedom, and classify them into high-freedom and low-freedom video generation categories. For high-freedom video generation, we employ Multi-condition Cross Attention to generate videos that align with the semantics of the input images or text. For low-freedom video generation, we introduce Biased Gaussian Noise to replace the pure random Gaussian Noise, which helps to better preserve the content of the input conditions. Our method achieves the lowest Fr\'echet Video Distance (FVD) on the public academic benchmark MSR-VTT, surpasses the current open-source methods in human evaluations, and is on par with the current close-source method Gen2. For more samples, visit https://univg-baidu.github.io.

  • 5 authors
·
Jan 17, 2024 13

HuMo: Human-Centric Video Generation via Collaborative Multi-Modal Conditioning

Human-Centric Video Generation (HCVG) methods seek to synthesize human videos from multimodal inputs, including text, image, and audio. Existing methods struggle to effectively coordinate these heterogeneous modalities due to two challenges: the scarcity of training data with paired triplet conditions and the difficulty of collaborating the sub-tasks of subject preservation and audio-visual sync with multimodal inputs. In this work, we present HuMo, a unified HCVG framework for collaborative multimodal control. For the first challenge, we construct a high-quality dataset with diverse and paired text, reference images, and audio. For the second challenge, we propose a two-stage progressive multimodal training paradigm with task-specific strategies. For the subject preservation task, to maintain the prompt following and visual generation abilities of the foundation model, we adopt the minimal-invasive image injection strategy. For the audio-visual sync task, besides the commonly adopted audio cross-attention layer, we propose a focus-by-predicting strategy that implicitly guides the model to associate audio with facial regions. For joint learning of controllabilities across multimodal inputs, building on previously acquired capabilities, we progressively incorporate the audio-visual sync task. During inference, for flexible and fine-grained multimodal control, we design a time-adaptive Classifier-Free Guidance strategy that dynamically adjusts guidance weights across denoising steps. Extensive experimental results demonstrate that HuMo surpasses specialized state-of-the-art methods in sub-tasks, establishing a unified framework for collaborative multimodal-conditioned HCVG. Project Page: https://phantom-video.github.io/HuMo.

  • 10 authors
·
Sep 10 5

Ego-centric Predictive Model Conditioned on Hand Trajectories

In egocentric scenarios, anticipating both the next action and its visual outcome is essential for understanding human-object interactions and for enabling robotic planning. However, existing paradigms fall short of jointly modeling these aspects. Vision-Language-Action (VLA) models focus on action prediction but lack explicit modeling of how actions influence the visual scene, while video prediction models generate future frames without conditioning on specific actions, often resulting in implausible or contextually inconsistent outcomes. To bridge this gap, we propose a unified two-stage predictive framework that jointly models action and visual future in egocentric scenarios, conditioned on hand trajectories. In the first stage, we perform consecutive state modeling to process heterogeneous inputs (visual observations, language, and action history) and explicitly predict future hand trajectories. In the second stage, we introduce causal cross-attention to fuse multi-modal cues, leveraging inferred action signals to guide an image-based Latent Diffusion Model (LDM) for frame-by-frame future video generation. Our approach is the first unified model designed to handle both egocentric human activity understanding and robotic manipulation tasks, providing explicit predictions of both upcoming actions and their visual consequences. Extensive experiments on Ego4D, BridgeData, and RLBench demonstrate that our method outperforms state-of-the-art baselines in both action prediction and future video synthesis.

  • 2 authors
·
Aug 27

DeepAudio-V1:Towards Multi-Modal Multi-Stage End-to-End Video to Speech and Audio Generation

Currently, high-quality, synchronized audio is synthesized using various multi-modal joint learning frameworks, leveraging video and optional text inputs. In the video-to-audio benchmarks, video-to-audio quality, semantic alignment, and audio-visual synchronization are effectively achieved. However, in real-world scenarios, speech and audio often coexist in videos simultaneously, and the end-to-end generation of synchronous speech and audio given video and text conditions are not well studied. Therefore, we propose an end-to-end multi-modal generation framework that simultaneously produces speech and audio based on video and text conditions. Furthermore, the advantages of video-to-audio (V2A) models for generating speech from videos remain unclear. The proposed framework, DeepAudio, consists of a video-to-audio (V2A) module, a text-to-speech (TTS) module, and a dynamic mixture of modality fusion (MoF) module. In the evaluation, the proposed end-to-end framework achieves state-of-the-art performance on the video-audio benchmark, video-speech benchmark, and text-speech benchmark. In detail, our framework achieves comparable results in the comparison with state-of-the-art models for the video-audio and text-speech benchmarks, and surpassing state-of-the-art models in the video-speech benchmark, with WER 16.57% to 3.15% (+80.99%), SPK-SIM 78.30% to 89.38% (+14.15%), EMO-SIM 66.24% to 75.56% (+14.07%), MCD 8.59 to 7.98 (+7.10%), MCD SL 11.05 to 9.40 (+14.93%) across a variety of dubbing settings.

  • 6 authors
·
Mar 28

Magic 1-For-1: Generating One Minute Video Clips within One Minute

In this technical report, we present Magic 1-For-1 (Magic141), an efficient video generation model with optimized memory consumption and inference latency. The key idea is simple: factorize the text-to-video generation task into two separate easier tasks for diffusion step distillation, namely text-to-image generation and image-to-video generation. We verify that with the same optimization algorithm, the image-to-video task is indeed easier to converge over the text-to-video task. We also explore a bag of optimization tricks to reduce the computational cost of training the image-to-video (I2V) models from three aspects: 1) model convergence speedup by using a multi-modal prior condition injection; 2) inference latency speed up by applying an adversarial step distillation, and 3) inference memory cost optimization with parameter sparsification. With those techniques, we are able to generate 5-second video clips within 3 seconds. By applying a test time sliding window, we are able to generate a minute-long video within one minute with significantly improved visual quality and motion dynamics, spending less than 1 second for generating 1 second video clips on average. We conduct a series of preliminary explorations to find out the optimal tradeoff between computational cost and video quality during diffusion step distillation and hope this could be a good foundation model for open-source explorations. The code and the model weights are available at https://github.com/DA-Group-PKU/Magic-1-For-1.

  • 10 authors
·
Feb 11 4

EGVD: Event-Guided Video Diffusion Model for Physically Realistic Large-Motion Frame Interpolation

Video frame interpolation (VFI) in scenarios with large motion remains challenging due to motion ambiguity between frames. While event cameras can capture high temporal resolution motion information, existing event-based VFI methods struggle with limited training data and complex motion patterns. In this paper, we introduce Event-Guided Video Diffusion Model (EGVD), a novel framework that leverages the powerful priors of pre-trained stable video diffusion models alongside the precise temporal information from event cameras. Our approach features a Multi-modal Motion Condition Generator (MMCG) that effectively integrates RGB frames and event signals to guide the diffusion process, producing physically realistic intermediate frames. We employ a selective fine-tuning strategy that preserves spatial modeling capabilities while efficiently incorporating event-guided temporal information. We incorporate input-output normalization techniques inspired by recent advances in diffusion modeling to enhance training stability across varying noise levels. To improve generalization, we construct a comprehensive dataset combining both real and simulated event data across diverse scenarios. Extensive experiments on both real and simulated datasets demonstrate that EGVD significantly outperforms existing methods in handling large motion and challenging lighting conditions, achieving substantial improvements in perceptual quality metrics (27.4% better LPIPS on Prophesee and 24.1% on BSRGB) while maintaining competitive fidelity measures. Code and datasets available at: https://github.com/OpenImagingLab/EGVD.

  • 7 authors
·
Mar 26

ID-Composer: Multi-Subject Video Synthesis with Hierarchical Identity Preservation

Video generative models pretrained on large-scale datasets can produce high-quality videos, but are often conditioned on text or a single image, limiting controllability and applicability. We introduce ID-Composer, a novel framework that addresses this gap by tackling multi-subject video generation from a text prompt and reference images. This task is challenging as it requires preserving subject identities, integrating semantics across subjects and modalities, and maintaining temporal consistency. To faithfully preserve the subject consistency and textual information in synthesized videos, ID-Composer designs a hierarchical identity-preserving attention mechanism, which effectively aggregates features within and across subjects and modalities. To effectively allow for the semantic following of user intention, we introduce semantic understanding via pretrained vision-language model (VLM), leveraging VLM's superior semantic understanding to provide fine-grained guidance and capture complex interactions between multiple subjects. Considering that standard diffusion loss often fails in aligning the critical concepts like subject ID, we employ an online reinforcement learning phase to drive the overall training objective of ID-Composer into RLVR. Extensive experiments demonstrate that our model surpasses existing methods in identity preservation, temporal consistency, and video quality.

  • 9 authors
·
Nov 1

Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulation

Generative pre-trained models have demonstrated remarkable effectiveness in language and vision domains by learning useful representations. In this paper, we extend the scope of this effectiveness by showing that visual robot manipulation can significantly benefit from large-scale video generative pre-training. We introduce GR-1, a straightforward GPT-style model designed for multi-task language-conditioned visual robot manipulation. GR-1 takes as inputs a language instruction, a sequence of observation images, and a sequence of robot states. It predicts robot actions as well as future images in an end-to-end manner. Thanks to a flexible design, GR-1 can be seamlessly finetuned on robot data after pre-trained on a large-scale video dataset. We perform extensive experiments on the challenging CALVIN benchmark and a real robot. On CALVIN benchmark, our method outperforms state-of-the-art baseline methods and improves the success rate from 88.9% to 94.9%. In the setting of zero-shot unseen scene generalization, GR-1 improves the success rate from 53.3% to 85.4%. In real robot experiments, GR-1 also outperforms baseline methods and shows strong potentials in generalization to unseen scenes and objects. We provide inaugural evidence that a unified GPT-style transformer, augmented with large-scale video generative pre-training, exhibits remarkable generalization to multi-task visual robot manipulation. Project page: https://GR1-Manipulation.github.io

  • 9 authors
·
Dec 20, 2023

Quantized GAN for Complex Music Generation from Dance Videos

We present Dance2Music-GAN (D2M-GAN), a novel adversarial multi-modal framework that generates complex musical samples conditioned on dance videos. Our proposed framework takes dance video frames and human body motions as input, and learns to generate music samples that plausibly accompany the corresponding input. Unlike most existing conditional music generation works that generate specific types of mono-instrumental sounds using symbolic audio representations (e.g., MIDI), and that usually rely on pre-defined musical synthesizers, in this work we generate dance music in complex styles (e.g., pop, breaking, etc.) by employing a Vector Quantized (VQ) audio representation, and leverage both its generality and high abstraction capacity of its symbolic and continuous counterparts. By performing an extensive set of experiments on multiple datasets, and following a comprehensive evaluation protocol, we assess the generative qualities of our proposal against alternatives. The attained quantitative results, which measure the music consistency, beats correspondence, and music diversity, demonstrate the effectiveness of our proposed method. Last but not least, we curate a challenging dance-music dataset of in-the-wild TikTok videos, which we use to further demonstrate the efficacy of our approach in real-world applications -- and which we hope to serve as a starting point for relevant future research.

  • 7 authors
·
Apr 1, 2022