File size: 5,029 Bytes
9f8e3ef
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
00aa8cf
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
---
license: apache-2.0
tags:
- gaming
pretty_name: league of legends match data
---
# League of Legends Match Data

A comprehensive dataset collection and processing system for League of Legends match data using the Riot Games API.


## 📊 Data Structure

### Match-Level Fields
- `match_id`: Unique match identifier
- `game_duration`: Match duration in seconds
- `queue_id`: Game queue type (filtered to 420 for ranked solo/duo)

### Player-Level Fields

#### Basic Information
- `summoner_name`: Player's summoner name
- `summoner_id`: Unique summoner identifier
- `puuid`: Player's unique identifier
- `riot_id_game_name`: Riot ID game name
- `riot_id_tagline`: Riot ID tagline
- `profile_icon`: Profile icon ID
- `summoner_level`: Player's summoner level

#### Champion Data
- `champion_id`: Champion ID
- `champion_name`: Champion name
- `champion_level`: Champion level in game
- `champion_experience`: Champion experience gained
- `champion_skin_id`: Skin ID used

#### Team & Position
- `team_id`: Team identifier (100 or 200)
- `team_position`: Team position (TOP, JUNGLE, MIDDLE, BOTTOM, UTILITY)
- `individual_position`: Individual position
- `role`: Player role
- `lane`: Lane played

#### Game Outcome
- `win`: Boolean indicating if player won

#### Combat Statistics
- `kills`, `deaths`, `assists`: Basic KDA
- `double_kills`, `triple_kills`, `quadra_kills`, `penta_kills`: Multikills
- `largest_killing_spree`: Longest kill streak
- `largest_multi_kill`: Largest multikill
- `killing_sprees`: Number of killing sprees

#### Damage Statistics
- `total_damage_dealt`: Total damage dealt
- `total_damage_dealt_to_champions`: Damage to champions
- `total_damage_taken`: Total damage taken
- `physical_damage_dealt`, `magic_damage_dealt`, `true_damage_dealt`: Damage types
- `damage_self_mitigated`: Self-mitigated damage

#### Economy
- `gold_earned`: Gold earned
- `gold_spent`: Gold spent
- `items_purchased`: Number of items purchased
- `consumables_purchased`: Number of consumables purchased

#### Minion & Jungle
- `total_minions_killed`: CS count
- `neutral_minions_killed`: Jungle monsters killed
- `total_ally_jungle_minions_killed`: Ally jungle monsters
- `total_enemy_jungle_minions_killed`: Enemy jungle monsters

#### Vision Control
- `vision_score`: Vision score
- `wards_placed`: Wards placed
- `wards_killed`: Wards destroyed
- `vision_wards_bought_in_game`: Control wards bought
- `detector_wards_placed`: Control wards placed

#### Objectives
- `dragon_kills`, `baron_kills`: Epic monster kills
- `turret_kills`, `inhibitor_kills`, `nexus_kills`: Structure kills
- `turret_takedowns`, `inhibitor_takedowns`, `nexus_takedowns`: Structure takedowns
- `objectives_stolen`: Objectives stolen
- `objectives_stolen_assists`: Assists on stolen objectives

#### First Blood/Tower
- `first_blood_kill`, `first_blood_assist`: First blood participation
- `first_tower_kill`, `first_tower_assist`: First tower participation

#### Summoner Spells
- `summoner_1_id`, `summoner_2_id`: Summoner spell IDs
- `summoner_1_casts`, `summoner_2_casts`: Summoner spell casts

#### Ability Usage
- `spell_1_casts`, `spell_2_casts`, `spell_3_casts`, `spell_4_casts`: Ability casts

#### Time & Healing
- `time_played`: Time played in seconds
- `total_time_spent_dead`: Time spent dead
- `total_time_cc_dealt`: Time CC'd
- `time_ccing_others`: Time spent CCing others
- `total_heal`: Total healing
- `total_heals_on_teammates`: Healing on teammates
- `effective_heal_and_shielding`: Effective healing/shielding

#### Additional Stats
- `largest_critical_strike`: Largest crit damage
- `longest_time_spent_living`: Longest time alive
- `eligible_for_progression`: Progression eligibility
- `game_ended_in_surrender`: Surrender status

#### Communication
- `all_in_pings`, `assist_me_pings`, `basic_pings`: Various ping types
- `command_pings`, `danger_pings`, `enemy_missing_pings`: Strategic pings
- `get_back_pings`, `hold_pings`, `need_vision_pings`: Team coordination pings
- `on_my_way_pings`, `push_pings`, `retreat_pings`: Movement pings

#### Runes
- `rune_primary_style`: Primary rune tree
- `rune_secondary_style`: Secondary rune tree
- `rune_stat_defense`, `rune_stat_flex`, `rune_stat_offense`: Stat runes

#### Advanced Metrics (Challenges)
- `kda`: KDA ratio
- `kill_participation`: Kill participation percentage
- `damage_per_minute`: Damage per minute
- `gold_per_minute`: Gold per minute
- `vision_score_per_minute`: Vision score per minute
- `solo_kills`: Solo kills
- `outnumbered_kills`: Outnumbered kills
- `skillshots_hit`, `skillshots_dodged`: Skillshot accuracy
- `wards_guarded`: Wards guarded

#### Team Bans
- `ban_1_champion_id` through `ban_5_champion_id`: Champion bans for player's team

### Dataset Sources [optional]

<!-- Provide the basic links for the dataset. -->

- Riot Games API

## Dataset Card Authors

- Jonathan Paserman

## Dataset Card Contact

- [https://huggingface.co/BoostedJonP](https://huggingface.co/BoostedJonP)
- [https://github.com/BigJonP](https://github.com/BigJonP)